Free mmop2p game in development coming soon

MMOP2P - Massively Multiplayer Online Peer to Peer

Why?

* To change the way MMOs are created and played today
* Put the control of playing the game back in the gamer's hands.
       - Buy a game, can't play it, it's only online. Gamer paid for it.
       - Play when you want, not reliant on a server.
* Lower cost of entry for devs.
       - Currently expensive servers, maintenance & administration prohibit
          developers from entering the market
* Has worked well for Bit Torrent and Napster


Why Open Source?

* This methodology as a standard benefits both gamers and game companies
* KrabbitSoft has benefited from open source with Irrlicht and SQLite
* Giving back to the open source community is good Karma ;)


How?

MMOP2P is a peer to peer networking technology built on a Database File System.
Players can instantly connect with friends online without the need for expensive
centralized servers to manage network connections.

This reduces costs and no longer ties a player to a specific server instance
as is the case in the current model for all MMOs (massively multiplayer online games)
live today.

The Database File System is based on an embedded SQL Database engine using a
transaction based approach similar to an Oracle or IBM enterprise database.

This technology will change the way MMOs are created and played in the future and
open up the market to new games that would previously have been too cost
prohibitive to launch.


Goals

* Fast clean lightweight API
* Peer to peer patching
* Able to plug into 2D and 3D environments
* P2P (peer to peer) network optimized routing
* Support C, C++ and C#
* Easy to mod
* Lightweight database manager
* Transaction driven and event handling system
* UDP NAT transversal
* TCP NAT transversal to follow
* Multi system support
        - MacOSX (universal binary)
        - Linux
        - Windows
        - PSP
        - PS2, PS3
        - Xbox 360
        - Wii
        - iPhone